Kastalia Knowledge Management System · Glasperlenspiel template · knot 1517

Human and Machine Learning

🌐 public · created AE541012 (12.10.2024) · by DDH · open in the standard editor view · 📽 open as presentation

 

Ancestors (3 superordinated paths)

root/ baumhaus.digital/ Art, Cognition, Education/ Human and Machine Learning
root/ udk.ai/ Human and Machine Learning
root/ udk.ai/ literacy/ Human and Machine Learning

Descendants (at least 46 branches originate here)

  • Human and Machine Learning
    • is_parent Homo discens
      "Man is a 'homo discens,' a learning being. People learn as long as they live. Life is inseparably connected with learning." Horst Siebert
      • is_parent Questio ·
        What did You learn today ? What was the most important thing You learned this year ?
      • is_parent discere ·
        From Proto-Italic *diskō, from earlier *dikskō, from Proto-Indo-European *di-dḱ-ské-ti, derived from the root root *deḱ- (“to take”). From th
    • is_parent Implicit learning
      Implicit learning is the process of acquiring knowledge or skills unconsciously, without intentional effort or explicit awareness of what is being learned. It t
      • is_parent Observation
        Observation in the context of learning refers to the process of acquiring knowledge, skills, or behaviors by perceiving the actions of others or the dynamics wi
      • is_parent Unsupervised learning
        Unsupervised learning is a type of machine learning where a model is trained on data without labeled outcomes. The system analyzes and identifies patterns or st
      • is_parent Imitation
        Imitation in humans, especially in children, is the process of learning by observing and replicating the actions, behaviors, or expressions of others. It is a f
      • is_parent Features of implicit learning ·
        No direct guidance :: Learner L must identify patterns or relationships from raw input on her own. Pattern discovery :: Observation often involves recognizing a
      • is_parent 1st definition of learning ·
        Learning is building A model of THE world.
    • is_parent Experiential learning
      Experiential learning is a process of learning through direct experience, where individuals engage in activities, reflect on their actions, and apply what they’
      • is_parent Trial ·
        In learning and problem-solving, a "trial" is a single attempt or effort to reach a goal or find a solution. Each trial involves testing an idea or making a cha
      • is_parent Repetition
        In learning, skill-building, and habit formation, repetition is the process of repeatedly practicing or performing a task. This continuous repetition reinforces
      • is_parent Error
        In learning and problem-solving, an "error" is the difference between what we aimed to achieve and the actual result. It shows how far we are from the desired o
      • is_parent Game
        Game provides a closed system whereby we are allowed to commit errors (& learn from them) without major consequences for real life. What is Your most favori
    • is_parent Supervised learning 🔊
      Supervised learning is a type of machine learning where a model is trained on labeled data to learn the mapping between input features and corresponding outputs
      • is_parent Classifiers
        A classifier in machine learning is a model or algorithm designed to categorize data into predefined groups or labels. It takes input data, analyzes its feature
      • is_parent Training ·
        In supervised machine learning, training is the process of teaching a model, like a classifier, to make accurate predictions by learning patterns from labeled d
      • is_parent Validating ·
        In supervised machine learning, *validating* is the process of fine-tuning and assessing a model's performance during training to ensure it generalizes well to
      • is_parent Testing ·
        In supervised machine learning, *testing* (or *inference*) is the process of evaluating a trained model's ability to make accurate predictions on new, unseen da
      • is_parent Evaluation ·
        Binary classifiers are evaluated by comparing their predictions to the actual outcomes using a confusion matrix. This is a table with four categories: True Posi
      • is_parent Supervised learning & Human learning
        Supervised learning parallels human learning through its reliance on guidance from labeled examples, similar to how humans learn with feedback. For instance, wh
    • is_parent Reinforcement learning
      Reinforcement learning (RL) is a machine learning paradigm where an agent learns to make decisions by interacting with an environment. Instead of being told wha
      • is_parent From supervised to reinforcement learning ·
        Supervised learning resembles a structured classroom environment, where explicit feedback is given for each example (e.g., a teacher correcting a student's answ
      • is_parent Law of Effect ·
        When satisfaction follows association, it is more likely to be repeated.
      • is_parent Agent-Environment Framework ·
        In machines, reinforcement learning (RL) is implemented using an agent-environment framework. The agent interacts with an environment by taking actions based on
      • is_parent Q-learning ·
        Q-learning is a model-free reinforcement learning algorithm that enables an agent to learn an optimal policy for decision-making. It works by estimating the Q-v
      • is_parent Deep reinforcement learning
        DRL is a type of machine learning where an agent learns to make decisions by trial and error, guided by rewards or penalties, using deep neural networks. Unlike
      • is_parent Repetitio ·
        Experiential learning, Unsupervised learning, Supervised learning, Classifiers & Machine Learning ...
      • is_parent Hebb's Law
        "Cells that fire together, wire together."
      • is_parent Conditioning ·
        Conditioning is a learning process where an individual forms associations between stimuli or behaviors and their outcomes. It can be divided into two main types
    • is_parent Social learning
      Social learning is "a process in which individuals learn by observing the behaviors of others, imitating them, and experiencing the consequences of these action
    • is_parent Machine Learning ·
      Machine Learning
    • is_parent Peer learning ·
      Peer learning
    • is_parent Human-Machine Peer Learning ·
      Human-Machine Peer Learning
    • is_parent Teaching, Pedagogy, Didactics ·
      Teaching, Pedagogy, Didactics
    • is_parent Artificial Teacher Avatars ·
      Artificial Teacher Avatars
    • is_parent Educational Systems ·
      Educational Systems
    • is_parent Extended Educational Environments ·
      Extended Educational Environments
    • is_parent The Congres ·
      The Congress
    • is_parent Four pillars of learning
      Active engagement:::Attention:::Error Feedback:::Consolidation