Machine as a projection of the human self
Faciamus machinam ad imaginem et similitudinem nostram.
Let us make the machine in our image and likeness.
Long before humans could build autonomous machines, they could imagine them.
Artificial humans. Servants. Lovers. Guardians. Weapons. Oracles. Monsters.
The technological history of machines is preceded by a much older imaginary history of artificial agency.
Myths do not predict robots, computers or artificial intelligence.
But they repeatedly stage similar relationships between humans and artificial beings.
Who creates whom?
Who commands whom?
What should an artificial being know?
What happens when it acts for itself?
We rarely imagine machines neutrally.
We project into them our bodies.
Our desires.
Our labor.
Our violence.
Our knowledge.
Our fear of losing control.
Before machines became motors, engines and computers, the word already meant something broader:
an ingenious means by which something becomes possible.
Greek μηχανή — mēkhanē: instrument, device, contrivance, means.
Latin machina: machine, engine, apparatus, contrivance.
Middle French machine → English machine.
The semantic field is older and broader than today's image of gears, motors and electronics.
In Greek theatre, a mēkhanē could be the stage apparatus that lifted a god into view.
Hence: deus ex machina — the god from the machine.
human construction → superhuman appearance
The machine makes visible powers that exceed the ordinary human body.
The machine begins not only with matter, but with know-how.
Greek technē means skilled, rule-governed making.
thought → technē → artifact
Before artificial agency comes the intelligence of the maker.
Greek mythology gives us an extraordinary laboratory of artificial beings.
Athena represents intelligent making.
Hephaestus represents the workshop in which artifacts begin to act.
Athena is associated with craft, weaving, strategy and intelligent production.
She is not primarily the goddess of machines.
She represents something more fundamental:
the intelligence embodied in making.
With Hephaestus, myth moves from intelligent making toward artificial agency.
His workshop contains self-moving devices and artificial attendants.
The question changes:
Can we make an object?
becomes
Can we make an object that acts?
The Chinese Liezi tells of the artificer Yan Shi presenting King Mu with a human-like artificial performer.
It walks. It sings. It performs.
When its behavior becomes disturbingly lifelike, the artificer takes it apart.
Artificial beings are not merely tools.
They become surfaces onto which humans project desire, identity and self-understanding.
Pygmalion creates an ideal human form and falls in love with his creation.
Venus / Aphrodite grants the statue life.
The question is not merely:
Can we reproduce a human?
but:
Can we manufacture the human we desire?
Artificial beings force us to ask what supposedly distinguishes us.
If it moves like us?
If it speaks?
If it remembers?
If it desires?
If it creates?
If it learns?
By constructing the non-human, we investigate the human.
The artificial human is also a duplicate.
A second body.
A copy that may become difficult to distinguish from an original.
The double turns technology into an identity problem:
How do I know that you are one of us?
Some artificial beings do not imitate us primarily as workers or companions.
They stand between inside and outside.
They decide who may approach, enter or survive.
Talos is the bronze guardian of Crete.
He patrols the island and prevents outsiders from landing.
human guard → artificial guard → tireless guard
Protection has been delegated to an artificial body.
Talos also exposes the ambiguity of protection.
The same autonomous force that protects one community threatens whoever approaches it.
protector for us = weapon against them
Who gives the command?
Who defines the enemy?
The guardian archetype is broader than the machine.
Cherubim guard the Tree of Life.
The Sphinx guards passage through a riddle.
Talos guards an island.
Artificial watchdogs guard a palace.
boundary + test + permission
A machine can do more than move.
It can contain knowledge unavailable to its operators.
The mythical Argo gives us an extraordinary example.
Argus builds the ship.
Athena contributes divine technē.
She installs a special beam from the sacred oak of Dodona, a site of divination.
The resulting architecture can be described, anachronistically but suggestively, as:
vehicle + embedded oracle
In the Argonautica, the Argo itself cries out and urges the heroes to depart.
Elsewhere the sacred beam communicates information and guidance.
The artifact possesses knowledge that its human operators do not.
world → hidden information → artifact → human action
The Argo is more than a passive object.
It speaks.
It advises.
It carries privileged information.
It is therefore a remarkably early imagination of intelligence embedded in an artifact.
The Golem introduces another extraordinary structure:
matter + symbolic information → agent
In Jewish traditions, an artificial human may be formed from inorganic matter through esoteric knowledge.
Later popular versions emphasize sacred names, letters or words associated with animation and control.
The physical body alone is insufficient.
Information activates matter.
Myths themselves have histories.
The famous association between Rabbi Loew, Prague and a protective Golem is much later than Rabbi Loew himself.
The familiar Prague narrative develops gradually and becomes especially prominent in modern literary culture.
We must ask not only what a myth says, but when people began telling it that way.
The servant is useful only while its behavior remains inside the creator's intentions.
creation → autonomy → unpredictability → fear
The question becomes:
Can the maker remain master of the made?
Human — Can we manufacture ourselves?
Servant — Can we delegate labor?
Prosthesis — Can we extend ourselves?
Lover — Can we manufacture intimacy?
Protector — Can we delegate protection?
Weapon — Can artificial agency project violence?
Guardian — Can it decide who may pass?
Oracle — Can it know what we do not?
Mirror — What does it reveal about us?
Monster — What if it escapes our intentions?
The golden maidens can act.
Talos can guard.
Pygmalion's statue can live.
The Golem can obey.
The Argo can advise.
But their defining abilities are generally given to them.
What happens when the artificial being can change itself through experience?
Machine as Learner.
A traditional machine is built in a particular state and executes a structure provided by its maker.
A learning system differs in one decisive respect:
its encounter with the world changes what it subsequently does.
experience → internal change → changed future behavior
myth
initiation
memory
imitation
association
conditioning
adaptation
myth
technē
automata
mechanism
calculation
programmability
computation
LEARNING + MACHINE
We first imagined machines as versions of ourselves.
Then we built machines that extended parts of ourselves.
Eventually we built machines capable of modifying themselves through experience.
The artificial being is ancient.
The learning machine is the historical novelty.
Which archetype best describes your smartphone?
Which describes a large language model?
Which describes an autonomous vehicle?
Which describes social media?
Which describes the machines you imagine for the future?
And have genuinely new archetypes appeared?
Primary traditions worth returning to: Homer, Iliad XVIII; Apollonius Rhodius, Argonautica; Ovid, Metamorphoses X; the received Liezi; Jewish Golem traditions.