👂 🎴 🕸️
In
order
to
develop
HoloLens
appz
''
one
needs
:<
br
><
p
class
=
fragment
>
Windows
;(
p
><
p
class
=
fragment
>
Unity
2022
.
3
LTS
(
e
.
g
.
2022
.
3
.
62f3
)
+
Universal
Windows
Platform
Build
Support
+
Windows
Build
Support
(
IL2CPP
)
p
><
p
class
=
fragment
>
Visual
Studio
+
Visual
Studio
Installer
+
bunch
of
dependencies
p
><
p
class
=
fragment
>
OpenXR
plugins
p
>
Which
dream
would
You
like
to
realize
? <
div
><
br
>
div
><
div
>
Which
project
would
You
like
to
build
?
div
><
div
><
br
>
div
><
div
><
br
>
div
>
What
about
using
HoloLens
to
solve
the
Eye2Eye
problem
''
finally
?
<
div
>
0th
Bildunginstrument
from
the
Extended
Educational
Environment
suite
.
div
><
div
><
br
>
div
><
div
>
Core
tech
:
Hololens2
(
will
work
also
without
);
Unity
+
OpenXR
Plugin
;
Universal
Rendering
Pipeline
(
URP
);
Universal
Windows
Platform
(
UWP
);
good
old
Websockets
div
><
div
><
br
>
div
><
div
>
Core
development
methodology
:
Vibe
coding
/
AI
💧
div
>
<
div
>
In
computer
programming
''
vibe
coding
is
a
software
development
practice
assisted
by
artificial
intelligence
(
AI
)
such
as
by
chatbots
(
such
as
Codex
or
Claude
Code
)
or
AI
agents
(
e
.
g
.
OpenClaw
).
The
software
developer
describes
a
project
or
task
in
a
prompt
to
a
large
language
model
(
LLM
)''
which
generates
source
code
automatically
.
Vibe
coding
may
involve
accepting
AI
-
generated
code
without
reviewing
the
output
thoroughly
''
instead
relying
on
results
and
follow
-
up
prompts
to
guide
changes
.
div
><
div
><
br
>
div
><
div
>
Question
:
Do
You
vibe
code
?
If
yes
''
how
&
with
what
model
/
tool
?
div
>
<
div
>
HoloLens
2
comes
with
an
important
strategic
caveat
:
being
a
closed
Microsoft
product
''
its
viability
is
in
great
extent
dependent
on
Microsoft
s
ecosystem
and
support
lifecycle
.
Since
Microsoft
stopped
producing
HoloLens
2
in
October
2024
and
committed
support
only
through
December
31
''
2027
''
HoloLens
2
should
be
best
understood
as
<
strong
>
a
mature
but
discontinued
residue
of
one
highly
specialized
branch
of
technological
evolution
strong
>.
div
>
The
HoloLens
2
lens
is
a
transparent
glass
waveguide
with
nanoscale
diffractive
gratings
.
A
tiny
laser
-
based
light
engine
generates
the
image
''
the
waveguide
traps
and
steers
that
light
through
the
lens
by
internal
reflection
''
and
then
other
grating
regions
send
it
into
the
eye
.
The
practical
per
-
eye
render
size
is
1440
by
936
''
and
the
system
is
designed
to
run
at
60
hertz
.
Windows
Holographic
/
Windows
Mixed
Reality
(
WMR
)
on
-
device
''
Microsoft
Store
and
Intune
for
distribution
''
and
Unity
+
OpenXR
+
MRTK
+
Visual
Studio
for
development
HoloLens
2
:
Qualcomm
Snapdragon
850
System
-
on
-
Chip
;
64
-
bit
octa
-
core
Kryo
385
CPU
 
(
ARM8
architecture
);
<
strong
>
8
cores
total
;
up
to
2
.
96
GHz
strong
>;
4
performance
cores
at
up
to
2
.
96
GHz
and
4
efficiency
cores
at
about
1
.
8
GHz
;
second
-
generation
<
strong
>
custom
Holographic
Processing
Unit
(
HPU
)
strong
>;<
strong
>
4
GB
LPDDR4x
RAM
;
64
GB
UFS
2
.
1
storage
strong
>;
4
visible
-
light
head
-
tracking
cameras
;
2
IR
eye
-
tracking
cameras
;
1
MP
time
-
of
-
flight
depth
sensor
;
accelerometer
''
gyroscope
''
magnetometer
;
8
MP
photo
/
1080p
30
fps
video
camera
;
5
-
channel
microphone
array
;
built
-
in
spatial
sound
speakers
;
Wi
-
Fi
802
.
11ac
2x2
;
Bluetooth
5
.
0
;
USB
Type
-
C
DRP
;
2K
3
:
2
light
engines
;
>
2
.
5k
radiants
;
566
g
;
battery
life
2
3
h
active
use
.
There
are
multiple
means
of
interaction
:
pointing
''
gestures
''
moving
around
''
gazing
''
voice
commands
.
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