also reachable via 2 other paths through the graph
What did You learn today ?
What was the most important thing You learned this year ?
the "bad" errors (often happen only once)
the "innocent" (unpleasant but useful minor misstep)
Turn to Your neighbour, discuss the question "what was the worst error (e.g. the biggest fuckup) You ever did/caused in Your life". After 5 minutes, each couple will be asked to present at least one such error to the plenum.
What is Your most favorite game / way of playing ?
Any game You would like to bring & play with Your colleagues during the Congress ?
Q-learning is a model-free reinforcement learning algorithm that enables an agent to learn an optimal policy for decision-making. It works by estimating the Q-values (action-value function), which represent the expected cumulative reward for taking an action in a given state and following the best future actions. The agent updates Q-values iteratively using the formula:

Classical Conditioning: Involves pairing a neutral stimulus with a meaningful one to elicit a similar response (e.g., Pavlov’s dogs salivating at the sound of a bell).
Operant Conditioning: Involves learning through rewards or punishments, where behaviors are strengthened or weakened based on their consequences (e.g., Thorndike’s Law of Effect).
Vicarious means experiencing something indirectly, through someone else, rather than firsthand. It comes from the Latin vicarius, meaning "substitute" or "acting in place of another."
Individuals learn by observing others being rewarded or punished for a behavior.
Example: A student is more likely to participate in class if they see a peer receiving praise for doing so.
Learning happens by watching others and imitating their behavior, even without direct reinforcement.
Example: A child learns aggression by observing an aggressive adult (c.f. "The Bobo Doll Experiment")
Attention: The learner must focus on the model’s behavior.
Retention: The behavior must be stored in memory for later retrieval.
Reproduction: The learner must have the ability to replicate the behavior.
Motivation: There must be an incentive to imitate the behavior (e.g., rewards, social acceptance).
Behavior, cognition, and the environment interact in a dynamic way.
Example: A student’s shyness (personal factor) affects classroom participation (behavior), which in turn shapes peer interactions (environment).
How do You observe ?
By what sense do You prefer to observe ?
What do You observe ?
members of G1 move to the left and members of G2 move to the right.
Can You think of other examples of unsupervised learning and/or clustering ?
No direct guidance :: Learner L must identify patterns or relationships from raw input on her own.
Pattern discovery :: Observation often involves recognizing and understanding patterns in the environment, which mirrors what happens in unsupervised learning.
Learning from the environment :: L derives insights from the world or data without external labels or supervision.