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Human and Machine Learning

🌐 public · created AE541012 (12.10.2024) · by DDH · open in the standard editor view · 📽 open as presentation

 

Ancestors (3 superordinated paths)

root/ baumhaus.digital/ Art, Cognition, Education/ Human and Machine Learning
root/ udk.ai/ Human and Machine Learning
root/ udk.ai/ literacy/ Human and Machine Learning

Descendants (at least 68 branches originate here)

  • Human and Machine Learning
    • is_parent Homo discens
      "Man is a 'homo discens,' a learning being. People learn as long as they live. Life is inseparably connected with learning." Horst Siebert
      • is_parent Questio ·
        What did You learn today ? What was the most important thing You learned this year ?
      • is_parent discere ·
        From Proto-Italic *diskō, from earlier *dikskō, from Proto-Indo-European *di-dḱ-ské-ti, derived from the root root *deḱ- (“to take”). From th
    • is_parent Implicit learning
      Implicit learning is the process of acquiring knowledge or skills unconsciously, without intentional effort or explicit awareness of what is being learned. It t
      • is_parent Observation
        Observation in the context of learning refers to the process of acquiring knowledge, skills, or behaviors by perceiving the actions of others or the dynamics wi
        • is_parent Concentric circle exercise ·
          Let's speak about ways and means how humans observe their environments.Divide into two groups, group 1 forms the internal circle, group 2 forms the external one
        • is_parent Proprioceptive Exercise ·
          Keep standing. Close Your eyes. Arms wide apart. Now try to bring Your hands together so that the whole half-circle movement lasts exactly one minute. That is,
      • is_parent Unsupervised learning
        Unsupervised learning is a type of machine learning where a model is trained on data without labeled outcomes. The system analyzes and identifies patterns or st
        • is_parent Clustering ·
          Clustering is a machine learning technique used to group a set of data points into clusters based on their similarity. It is an unsupervised learning method, me
        • is_parent Example of unsupervised learning ·
          Imagine you have a big collection of music tracks from various genres, but you don’t know the genre of each track. Using unsupervised learning, like a clu
      • is_parent Imitation
        Imitation in humans, especially in children, is the process of learning by observing and replicating the actions, behaviors, or expressions of others. It is a f
        • is_parent Mirror neurons
          Mirror neurons are specialized brain cells that activate both when an individual performs an action and when they observe someone else performing the same actio
      • is_parent Features of implicit learning ·
        No direct guidance :: Learner L must identify patterns or relationships from raw input on her own. Pattern discovery :: Observation often involves recognizing a
      • is_parent 1st definition of learning ·
        Learning is building A model of THE world.
    • is_parent Experiential learning
      Experiential learning is a process of learning through direct experience, where individuals engage in activities, reflect on their actions, and apply what they’
      • is_parent Trial ·
        In learning and problem-solving, a "trial" is a single attempt or effort to reach a goal or find a solution. Each trial involves testing an idea or making a cha
      • is_parent Repetition
        In learning, skill-building, and habit formation, repetition is the process of repeatedly practicing or performing a task. This continuous repetition reinforces
      • is_parent Error
        In learning and problem-solving, an "error" is the difference between what we aimed to achieve and the actual result. It shows how far we are from the desired o
        • is_parent Two types of errors ·
          Essentially, there are two type of errors: the "bad" errors (often happen only once)the "innocent" (unpleasant but useful minor misstep) Turn to Your neighbour,
        • is_parent sed perservere... ·
          "Errare humanum est, sed in errare perseverare diabolicum" (Seneca, 62 A.D.)To err is human, to stay in error diabolical.
      • is_parent Game
        Game provides a closed system whereby we are allowed to commit errors (& learn from them) without major consequences for real life. What is Your most favori
        • is_parent Homo ludens ·
          Homo ludens, or "the playing human," is a concept introduced by cultural theorist Johan Huizinga, highlighting play as a fundamental aspect of human culture. Th
    • is_parent Supervised learning 🔊
      Supervised learning is a type of machine learning where a model is trained on labeled data to learn the mapping between input features and corresponding outputs
      • is_parent Classifiers
        A classifier in machine learning is a model or algorithm designed to categorize data into predefined groups or labels. It takes input data, analyzes its feature
        • is_parent Support Vector Machines ·
          A Support Vector Machine (SVM) is a machine learning method that helps divide data into categories. Imagine drawing a line (or boundary) on a graph to separate
        • is_parent Decision Trees
          A Decision Tree is a visual and intuitive machine learning method that makes decisions by asking questions about the data. It works like a flowchart, starting w
          • is_parent Exercicio: AI Unplugged 1 ·
            You will form teams of two and use the training data to develop criteria for distinguishing biting from non-biting monkeys. These must be clearly noted so that
      • is_parent Training ·
        In supervised machine learning, training is the process of teaching a model, like a classifier, to make accurate predictions by learning patterns from labeled d
      • is_parent Validating ·
        In supervised machine learning, *validating* is the process of fine-tuning and assessing a model's performance during training to ensure it generalizes well to
      • is_parent Testing ·
        In supervised machine learning, *testing* (or *inference*) is the process of evaluating a trained model's ability to make accurate predictions on new, unseen da
      • is_parent Evaluation ·
        Binary classifiers are evaluated by comparing their predictions to the actual outcomes using a confusion matrix. This is a table with four categories: True Posi
      • is_parent Supervised learning & Human learning
        Supervised learning parallels human learning through its reliance on guidance from labeled examples, similar to how humans learn with feedback. For instance, wh
        • is_parent Categorization ·
          Categorization is a fundamental human cognitive process where we group objects, ideas, or experiences based on shared characteristics.
    • is_parent Reinforcement learning
      Reinforcement learning (RL) is a machine learning paradigm where an agent learns to make decisions by interacting with an environment. Instead of being told wha
      • is_parent From supervised to reinforcement learning ·
        Supervised learning resembles a structured classroom environment, where explicit feedback is given for each example (e.g., a teacher correcting a student's answ
      • is_parent Law of Effect ·
        When satisfaction follows association, it is more likely to be repeated.
      • is_parent Agent-Environment Framework ·
        In machines, reinforcement learning (RL) is implemented using an agent-environment framework. The agent interacts with an environment by taking actions based on
      • is_parent Q-learning ·
        Q-learning is a model-free reinforcement learning algorithm that enables an agent to learn an optimal policy for decision-making. It works by estimating the Q-v
      • is_parent Deep reinforcement learning
        DRL is a type of machine learning where an agent learns to make decisions by trial and error, guided by rewards or penalties, using deep neural networks. Unlike
        • is_parent AlphaGO ·
          In 2016, AlphaGo stunned the world by defeating Go champion Lee Sedol, proving that AI could outthink humans in one of the most complex games ever. Using deep l
      • is_parent Repetitio ·
        Experiential learning, Unsupervised learning, Supervised learning, Classifiers & Machine Learning ...
      • is_parent Hebb's Law
        "Cells that fire together, wire together."
        • is_parent Explanation ·
          When two neurons in the brain activate at the same time repeatedly, their connection strengthens. This makes it easier and more probable for one to trigger the
        • is_parent Art Analogy ·
          Imagine practicing a particular brushstroke over and over. Each time, your hand and brain coordinate, and with practice, the connection becomes stronger and the
      • is_parent Conditioning ·
        Conditioning is a learning process where an individual forms associations between stimuli or behaviors and their outcomes. It can be divided into two main types
    • is_parent Social learning
      Social learning is "a process in which individuals learn by observing the behaviors of others, imitating them, and experiencing the consequences of these action
      • is_parent Social Learning Theory
        Albert Bandura’s Social Learning Theory (1977) revolutionized psychology by emphasizing that learning occurs in a social context through observation, imitation,
        • is_parent Observational Learning ·
          Learning happens by watching others and imitating their behavior, even without direct reinforcement. Example: A child learns aggression by observing an aggressi
        • is_parent Four Key Processes of Social Learning ·
          Attention: The learner must focus on the model’s behavior. Retention: The behavior must be stored in memory for later retrieval. Reproduction: The learner
        • is_parent Vicarious Reinforcement ·
          Vicarious means experiencing something indirectly, through someone else, rather than firsthand. It comes from the Latin vicarius, meaning "substitute" or "actin
        • is_parent Reciprocal Determinism ·
          Behavior, cognition, and the environment interact in a dynamic way. Example: A student’s shyness (personal factor) affects classroom participation (behavi
    • is_parent Machine Learning ·
      Machine Learning
    • is_parent Peer learning ·
      Peer learning
    • is_parent Human-Machine Peer Learning ·
      Human-Machine Peer Learning
    • is_parent Teaching, Pedagogy, Didactics ·
      Teaching, Pedagogy, Didactics
    • is_parent Artificial Teacher Avatars ·
      Artificial Teacher Avatars
    • is_parent Educational Systems ·
      Educational Systems
    • is_parent Extended Educational Environments ·
      Extended Educational Environments
    • is_parent The Congres ·
      The Congress
    • is_parent Four pillars of learning
      Active engagement:::Attention:::Error Feedback:::Consolidation