udk.ai/Art, Cognition, Education/Human and Machine Learning
Homo discens
"Man is a 'homo discens,' a learning being. People learn as long as they live. Life is inseparably connected with learning." Horst Siebert
Implicit learning
Implicit learning is the process of acquiring knowledge or skills unconsciously, without intentional effort or explicit awareness of what is being learned. It typically occurs through repeated exposure to patterns, stimuli, or behaviors, allowing individuals to internalize rules or structures without being able to articulate them directly.
Experiential learning
Experiential learning is a process of learning through direct experience, where individuals engage in activities, reflect on their actions, and apply what they’ve learned to new situations. Rather than solely reading or listening, learners actively participate, often experimenting, making mistakes, and adapting.
Supervised learning
Supervised learning is a type of machine learning where a model is trained on labeled data to learn the mapping between input features and corresponding outputs. The goal is to enable the model to make accurate predictions or classifications on unseen data by minimizing the error between its predictions and the true labels. Common tasks include regression (predicting continuous values) and classification (assigning categories). Supervised learning relies on a training dataset with known inputs and outputs and evaluates performance using a separate test dataset. Examples include spam email detection, image recognition, and speech-to-text systems.
Machine Learning
Machine Learning
Reinforcement learning
Reinforcement learning (RL) is a machine learning paradigm where an agent learns to make decisions by interacting with an environment. Instead of being told what to do, the agent takes actions and receives feedback in the form of rewards or penalties. The goal is to maximize cumulative rewards over time by discovering an optimal strategy, known as a policy. RL is inspired by trial-and-error learning in humans and animals, where behavior improves through experience. It’s particularly useful for tasks with sequential decision-making, such as robotics, game playing, and autonomous systems, where actions impact not only immediate rewards but also future outcomes.
Social learning
Social learning is "a process in which individuals learn by observing the behaviors of others, imitating them, and experiencing the consequences of these actions." (Bandura, 1977)
Peer learning
Peer learning
Four pillars of learning
Active engagement:::Attention:::Error Feedback:::Consolidation
Human-Machine Peer Learning
Human-Machine Peer Learning
Teaching, Pedagogy, Didactics
Teaching, Pedagogy, Didactics
Artificial Teacher Avatars
Artificial Teacher Avatars
Educational Systems
Educational Systems
Extended Educational Environments
Extended Educational Environments
The Congres
The Congress
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udk.ai
linkring:
baumhaus.digital
fibel.digital
refused.science
teacher.solar
gardens.digital